Selected work / 01–04

Different worlds.
Same care.

A world waiting to be imagined. A decision waiting for clarity. A story waiting for your next move. Here is a selection of the software we build.

01 / WorldbuildingStudio product

A little spark. An entire world.

DunMax Dungeoness Maximus

Give the mysterious stranger a past, the city a secret, and your next session somewhere to begin. DunMax is an AI worldbuilding app for Dungeon Masters, GMs, and writers, generating NPCs, locations, factions, and flavor text while keeping the pieces of your world together.

Art and voice help bring those ideas to life. Alongside the app, we built a separate internal analytics platform to support the product behind the scenes.

  • AI worldbuilding
  • iOS & Android
  • Internal analytics
02 / Business intelligenceUnder NDA

See what the click is really worth.

Amazon analytics platform

Advertising decisions need more than a promising click-through rate. This platform brings Amazon Search Query Performance (SQP) and advertising performance together to help evaluate placement, spend, and the searches that matter.

Costs and revenue complete the picture, with contribution margin giving advertising decisions a financial foundation. A clearer view of where the money goes, what comes back, and what deserves a closer look.

  • SQP & ad performance
  • Contribution margin
  • Decision support
03 / Internal toolsUnder NDA

Keep the conversation with the document.

Document control system

A shared workspace for the PDFs that keep a company moving. Teams can collaborate on modifications, add annotations, and store documents within their own internal network.

Familiar PDF editing and review capabilities, built around an internal workflow. The system operates without an outside internet connection, keeping the work where the team needs it.

  • PDF collaboration
  • Annotations
  • Internal network
04 / Interactive storytellingUnder NDA

One more choice before bed.

A branching visual novel

A Ren’Py visual novel where reading is only half the adventure. The player makes the choices, the narrative branches, and that tempting “what if?” is never far away.

Built for the pleasure of taking a different turn: pause over a response, follow your curiosity, and see where the next branch leads. Some stories ask you to turn the page. This one asks you to choose it.

  • Ren’Py
  • Branching narrative
  • Player choices

Your next project

Something in mind?

Tell us about it